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Documentation

Install Hoides Matte, make your first matte, and look up every control.

Requirements

1. Install

  1. Download the installer: Hoides_Matte_v1.0.exe
  2. Run it. It installs the plugin, the AI models and the Nuke integration automatically.
  3. Launch Nuke and press Tab → type Hoides Matte, or find it under the Hoides toolbar menu.

2. Make your first matte

  1. Connect your plate to the node's Source input and open the Viewer.
  2. In Objects & Prompts, turn on Draw Box and drag a box around your subject — or use Text Prompt, type something like car, and press Detect.
  3. A matte appears instantly. Under Tracking, leave Mode on Anchored and press Play — the matte follows the subject across the shot.
  4. Tidy the edges in Edge Refinement (Output Quality: Refined), then in Output set a folder and switch on Render to Disk to bake the mask sequence.

Windows SmartScreen warning? A “Windows protected your PC — unknown publisher” screen is expected for a new independent publisher. Click More info → Run anyway. You can verify the download with the SHA-256 checksum published next to it.

3. Free trial

The first time you add a Hoides Matte node, your 7-day free trial starts automatically — no key, no account, no card. It’s fully featured so you can test on real shots.

When the trial ends the node stops producing mattes — the output is replaced by a clearly-marked disabled frame until a licence key is entered. Your comp and object setup are untouched; activating a key restores everything instantly.

4. Activate your licence

After purchase you’ll receive a licence key by email. To activate:

  1. Select your Hoides Matte node and open the Licence section in the properties panel.
  2. Copy the Machine ID shown there (32 characters).
  3. Paste your Licence Key into the field and press Activate.

The status changes to Licensed and mattes work again immediately. Activation stores the licence locally and is verified fully offline from then on — a good fit for firewalled facility machines. It only needs network access for that one activation call to api.hoides.com.

No internet on the workstation? Use the web activation form on your phone or another machine — paste the licence key and the workstation’s Machine ID, and it returns a licence file you can drop in. Email support if you need it.

5. Move to another machine

Each seat is locked to one machine but transferable anytime. In the Licence section press Deactivate on the old machine, then activate with the same key on the new one. That frees the seat instantly.

Viewer controls & shortcuts

Objects are created and edited directly on the Nuke Viewer. These work whatever tool is active:

ActionHow
Shift + dragDraw a new box anywhere — no need to switch tools first
Shift + clickAdd an Exclude point (pushes the matte out of that area)
Ctrl + clickAdd an Include point (pulls the matte into that area)
Delete / BackspaceDelete the selected object
Click a box or pointSelect it — handles appear for resizing
Drag a corner handleResize the box (re-runs from the current frame)

The violet OBJECTS panel in the top-right of the Viewer is interactive:

Property panel reference

Objects & Prompts

ControlWhat it does
Select / MoveDefault tool — click to select, drag handles to resize
Draw BoxDrag on the Viewer to add a box object (up to 16)
Click PointClick a subject to segment it from a single point
Include / Exclude PointCorrect a matte — add areas that were missed, or remove spill
Detail LevelHow finely a point-click segments: Auto, Low, Medium, High
Text Prompt + DetectType an object name (“car”, “person”) and press Detect to find it automatically
Score ThresholdMinimum confidence for a text detection to be accepted (default 0.3). Raise it if you get false hits
IoU ThresholdHow much two detections may overlap before they’re treated as the same object

Tracking

ControlWhat it does
Mode — AnchoredMemory stays keyed to the init frame. The stable default
Mode — ContinuousRe-initialises whenever you edit a box on a new frame
Region ModeCombined: one region covering all objects (fastest). Separate: an independent region per object (best for objects far apart). Whole Frame: no cropping
Region Padding %Context kept around the subject. More padding helps fast motion
Region Smoothing %Damps region jitter between frames
Region Aspect LimitStops the region becoming extremely wide or tall
Boost Init FrameExtra quality pass on the first frame, where the matte matters most
Fit Box to MaskSnaps the box to the generated matte so it stays tight
Re-track on EditRe-runs tracking from the current frame when you move a box

Edge Refinement

ControlWhat it does
Output QualityRefined: ViTMatte soft edges (hair, motion blur). Raw: the hard SAM mask — faster
Edge ModelRefinement model. ViTMatte in v1.0
Preview EdgesShows the trimap so you can see the band being refined
Edge Pre-BlurSoftens the mask before the trimap is built — helps noisy edges
Trimap Erode / Dilate (px)Sets the uncertain band: erode pulls the inner edge in, dilate pushes the outer edge out. Widen it for hair or heavy motion blur
Trimap OpacityBlend between the refined and unrefined matte

View

ModeShows
PlateYour source, untouched
AlphaThe matte as a black-and-white silhouette
OverlayColoured tint over the plate — one colour per object (default)
PremultipliedSource × alpha — the cut-out subject
StencilSource × (1 − alpha) — everything except the subject
TrimapThe refinement band itself

Output (bake to disk)

ControlWhat it does
Render Masks to DiskSwitch on, then press Play — each frame is written as it renders
File FormatPNG (8-bit grey + alpha) or EXR (float)
32-bit float EXREXR only — otherwise 16-bit half
Filename Prefixhoides_matte.#### — the #### becomes the frame number
Output FolderWhere the sequence is written. Open Output Folder reveals it

System

ControlWhat it does
AccelerationCUDA is the default. TensorRT is roughly 2× faster after a one-time engine build per shape (cached afterwards)

Two tabs? The node shows a plain Hoides Matte tab and a Hoides Matte V1.0 tab. Use the V1.0 one — that’s the full panel. Nuke gives every node an intrinsic tab that can’t be removed, which is why the first one appears.

Need help?

Email jayakumar@hoides.com with your Machine ID and order reference and we’ll sort it out.